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Modérateurs: Lhibou2007, sergio35

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Ok Zweispeer. I was not clear enough. The fault of my English certainly.
Thank you Lhibou. For your help.
Any time you want. It is a real pleasure for me. ;)


"Colons (settlers) de la Terre, nous sommes. La faune, la flore..., et la vie aussi ..."
Settlers maps I Siedler maps
 
Messages: 360 | Enregistré: 30-12-2006Editer ou supprimer le messageSignaler ce message
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Tested the map again.

All seem's to work fine.
 
Messages: 395 | Enregistré: 26-12-2007Editer ou supprimer le messageSignaler ce message
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This morning, I tried the map with another heros. But, I had a surprise: my heros was Elias and not Hakim as I selected.
The image when loading showed Hakim, but in game, it was Elias.
Feature or bug?
 
Messages: 395 | Enregistré: 26-12-2007Editer ou supprimer le messageSignaler ce message
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Feature, as i wanted to avoid that one plays the map with thordal or alandra. Sadly there is no way for me to forbid a single hero or two, but a simple way to fix a map one one special hero. so i 've chosen this way.
When one really wants to play the map with another hero, he has to change that in the editor. It's simple, just delete Elias in front of the castle und place either another hero or not. If you don´t place another hero, the selection in the starting screen will function again
 
Messages: 13 | Enregistré: 07-11-2007Editer ou supprimer le messageSignaler ce message
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I think that Thordal can be replaved by the Red Prince.

There is the problem of Alandra.

The "Desc" directive can be modified dynamically.

local name = "Alandra"
.
.
.
Desc = "Sentence part 1" .. name .. "sentence part 2"

My problem is to known wich knight is selected by the player.

The following sequence give Player1Knight (not very usefull)

local ID1 = Logic.GetKnightID(1)
local KnightName = Logic.GetEntityName(ID1)

But is it possible to change the knight in the prison?
The function CreateKnightForPlayer exist.
 
Messages: 395 | Enregistré: 26-12-2007Editer ou supprimer le messageSignaler ce message
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Here is the code to known the name of the knight selected by the player.
Thx to QT.


local Knight = {}
Knight[Entities.U_KnightChivalry] = "Marcus"
Knight[Entities.U_KnightHealing] = "Alandra"
Knight[Entities.U_KnightWisdom] = "Hakim"
Knight[Entities.U_KnightTrading] = "Elias"
Knight[Entities.U_KnightPlunder] = "Kestral"
Knight[Entities.U_KnightSong] = "Thordal"

local ID1 = Logic.GetKnightID(1)
_NameKnight = Knight [Logic.GetEntityType(ID1)]

This code is not valid for the extension.
 
Messages: 395 | Enregistré: 26-12-2007Editer ou supprimer le messageSignaler ce message
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