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Afficher la version complète : [Toutes Plateformes] Maintenance des Serveurs 30 Novembre - MAJ v1.15.1



Ubi-WhiteRoom
30/11/2017, 10h56
Bonjour, nous allons effectuer une maintenance aujourd'hui, le jeudi 30 novembre sur toutes les plateformes à 18h (heure de Paris) pour une durée approximative de 45 minutes. Il sera impossible de se connecter durant le temps de la maintenance.

Le but de cette maintenance est de mettre en place la mise à jour v1.15.1 qui corrige et ajuste certains héros mais également activer le mode Dominion classé et mettre à jour le matchmaking par région.



http://static2.cdn.ubi.com/pxm/RainbowSix/Patch_3_3/ps4.png
18:00 - 18:45 (heure de Paris)


http://static2.cdn.ubi.com/pxm/RainbowSix/Patch_3_3/XB1.png
18:00 - 18:45 (heure de Paris)


http://static2.cdn.ubi.com/pxm/RainbowSix/Patch_3_3/PCx.png
18:00 - 18:45 (heure de Paris)



Notes:


Les notes complètes du patch seront postées ici dès que possible.

Bonne journée :)

SiRPattate.
30/11/2017, 11h31
Pour les bilingues + traduc :


Hello everyone,

There is a planned maintenance for tomorrow for live update 1.15.1. The estimated downtime is 45 minutes on all platforms.The maintenance will begin at 12:00 PM EST/17:00 PM UTC and end at 12:45 PM EST/17:45 PM UTC on Thursday, November 30 2017.

Maintenance patati patatta

The full patch notes for Live Update 1.15.1 can be found below.

Fighter:

Peacekeeper

- Zone attack Cancels recovery time increased by 200ms
Le temps de récupe de l'annulation de lattaque de zobne est augmentée -> 200ms

Developer Comments: The Peacekeeper Zone attack is one of the fastest attack in the game and the second part could be cancelled instantaneously. It was creating infinite combo with revenge. The decision to add a recovery time is to make the move fairer and prevent the revenge abuse.


Counter Guardbreaking a Peacekeeper Guardbreak was not applying the same Damage Reduction modifier as all other heroes which led to possible abuse in group fights.



Valkyrie

- Resolved an issue that would cause the Shoulder Pin to sometimes be blocked in situations where it shouldn’t; especially against Nobushi.
[B]Résolution PB du fait que le coup d'épaule de la Valkyries pouvait se faire bloquer (en particulier avec la Nobushi)

Shugoki

- Resolved an issue causing the range of the Demon Embrace to be shorter than expected.
[B]Résolution du PB de portée de "Enlacement du démon" qui était plus court que prévu

[B]Developer Comments: Bug that the community has identified quickly. We unintentionally changed the range of the Demon Embrace by fixing the multiple issues affecting collisions with this move on the last version. The original range has been restored. The wall splat Demon Embrace is guaranteed again.


Gladiator

- Resolved an issue causing the Gladiator to be bumped by his opponent while throwing him against a wall.
[B]Résolution d'un PB du fait que le Gladiateur peut être bump pas son adversaire pendant qu'il projette quelqu'un contre un mur


Aramusha

- Resolved an issue that caused “Ring the Bell” to not be interrupted correctly when the Aramusha is hit while performing it.
[B]Résolution de PB qui n'interromps pas "Ring the Belle" quand l'Aramusha est touché pendant l'action.


Shaman

- Wild Cat's Rage damage reduced to 20 (from 25). Nerf des dégâts à 20
- Wild Cat's Swiftness damage reduced to 20 (from 25). Nerf des dégâts à 20
- Wild Cat's Pounce damage reduced to 20 (from 25). Nerf des dégâts à 20
- Basic Heavy Opener damaged reduced to 27 (from 33). Nerf des dégâts des lourdes à 27


Developer Comments: Since we removed HP Regen when at Critical HP, it is no longer necessary for the dodge attacks to do 25 damage to kill an opponent.
We reduced her Basic Heavy Openers. Since she uses a variety of moves in real fights, this should reduce her win rate, without impeding her ability to fight.

- Wild Cat's Rage Hit recoveries increased to 1000ms (from 700ms), and move forward 0.5m more. Récupération augmente de 700ms à 1000ms et elle avancera de 0.5m en +
- Wild Cat's Rage Normal Blocked recoveries increased to 800ms (from 700ms). La récupération du blocage augmente et passe de 700ms à 800ms

Developer Comments: The intention is that the Shaman will now be unable to perform this move and then immediately dodge back to do it again - because the opponent can now beat that with a risky Guard Break.

- [Bug Fix] Shaman can no longer switch targets during the running portion of Wild Cat's Rage, Predator's Hunger, or Predator's Mercy. Before, Shaman was able to start running at one target, then whip around and actually attack a different target - this is no longer possible.
Résolution de bug : la Shaman ne peut plus changer de cible pendant son saut

SiRPattate.
01/12/2017, 09h17
Maj 01/12/17, enjoy

steepy68
07/12/2017, 19h14
Merci Sirpattate :)