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Ubi_LumEater
16/05/2005, 08h04
Bonjour à tous!

Voici le compte rendu du chat qui a eu lieu le 12 mai avec les développeurs. Une sélection des questions les plus pertinentes a été faite et ça devrait répondre à beaucoup de vos interrogations, que vous soyez possesseurs PC ou consoles! http://forums.ubi.com/infopop/emoticons/icon_smile.gif
On y apprend notamment pourquoi le jeu a été retardé, que des maps et armes seront exclusives PC (certaines de retour de Ravenshield) et que la version PC utilise une technologie différente des versions consoles.
Attention, le texte est en anglais!


Welcome all to the Rainbow Six: Lockdown Dev chat. At this time I'd like to ask the Devs to introduce themselves starting with XIII.

<Ubi_XIII> Hello everyone, my name is Louis Lamarche, I'm the Producer on Rainbow Six: Lockdown. I've been working at the UbiSoft Montreal studio for over 8 years now. I worked on multiple project that involved everything but more specifically online play.

<Ubi_Goliath> Hey guys, my name is Philippe Therien, I am a game designer out of the Montreal studio and I deal mostly with the Multiplayer aspect of the Xbox Version of lockdown

<Ubi_Palin> Hey guys, my name is JP Cambiotti. I'm a Game Designer in Montreal working on Tom Clancy's Rainbow Six Lockdown. Glad to be here tonight to answer your questions!

Deke Waters from Redstorm will be joining us Shortly.

<span class="ev_code_RED"><SiR|r4ku> Will there be a shop system to buy weapons in the online mode (I hope not) like in CS?</span>
<Ubi_Goliath> Ok basically you will shop for items when you play in P.E.C mode, thats persistent elite creation. We have a quartermaster's shop where you purchase stuff like body armor and grenades. However unlike CS, your gear lasts a while you dont need to buy new stuff every game. Oh yeah one precision on buying gear, you dont have to buy weapons like in CS, those are always free for you to use.

<span class="ev_code_RED">[ mYm|Army ] Will lockdown be out for the xbox 360?</span>
<Ubi_XIII> Ok, to answer this one. There are currently no plans to make Lockdown on 360.

<span class="ev_code_RED"><SiR|r4ku> How many players are suggested for the online mode - 16 or more?</span>
<Ubi_Palin> Rainbow Six Lockdown supports up to a maximum of 16 players per server on the Xbox. We support both dedicated and non-dedicated hosts. (Max players on PC version TBD)

<span class="ev_code_RED"><BigSM> What will be the Game engine for Lockdown PC Version?</span>
<dekew> The PC is using a heavily modified version of the Ghost Recon engine that will take advantage of all the work we've done with GR and GR2 xbox, plus some additional graphics features we're planning

<span class="ev_code_RED"><fleisch_is> Why such a large delay on a product that was meant to have been ready for review in march?!</span>
<Ubi_XIII> Basically because of P.E.C. and other multiplayer modes being a whole game on its own, we wanted to have more time to polish and balance these features. P.E.C. has been a real challenge on XBOX because we didnt want to ruin the 1st person MP experience that we had on R63 and Black Arrow due to balance issues. In other words, a good player thats level 1 in P.E.C. can always handle someone who is level 40.

<span class="ev_code_RED"><Dunk_UK> I'm a huge fan of Rainbow Six 3 and Black Arrow on the XBOX. I attended the UBI day in London earlier this year to preview Lockdown on the PS2, it was great! What I'd like to know is this. On the PS2 version, people couldn't slow walk, has this been taken out of the XBOX version?</span>
<Ubi_Palin> The slow walk is still in there and an integral part of the game system. Slow walking helps you have a better aim. You aren't flailing your gun as much as when you're fast walking.

<span class="ev_code_RED"><tgsn> The question the whole clan want to know is why the big delays?</span>
<Ubi_Kurtis> Simply put, we didn't have the game we wanted to release and took the extra time to put the work into making it the game you all are expecting. We'd rather have you a little ticked off now and loving us later for releasing a great game than rush the game out and have you mad forever.

<span class="ev_code_RED"><SiR|r4ku> Will there be as many weapons in lockdownPC as in Raven Shield?</span>
<dekew> YES! We're planning on bringing back the weapons people loved in RS, and we're working a new batch for Lockdown PC.

<span class="ev_code_RED"><[10-D]Lee> Will there be any extra features for the PC version compared to the xbox ect like more guns ect? Also what Raven Shield maps be used in Lockdown?</span>
<dekew> The PC will have additional / unique maps and weapons not seen on the console versions. As for bringing back some map favorites, we're looking into this.

<span class="ev_code_RED"><tgsn> Will there be any new game modes over Black Arrow?</span>
<Ubi_Goliath> We are bringing back the conquest and retrieval game modes from Black Arrow, however with the addition of the classes and skills system these modes are played with a whole new twist now. The whole character creation / customization system is our new addition for Lockdown.

<span class="ev_code_RED"><Dunk_UK> Can people still leanwalk to make them harder to kill? When they crouch down and do this slowly in one direction (when breaking the lean), it makes it so hard to kill them.</span>
<Ubi_Palin> There was a bug in Black Arrow that made players more difficult to hit while they were leaning. This issue has been addressed in Lockdown. You're still more difficult to hit while creeping around a corner compared to standing out in the open though http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED"><BigSM> Will the PC Version of Lockdown support more than 16 players?</span>
<dekew> We will support at least 16 players. We're looking into the pros and cons of supporting more as I type this.

<span class="ev_code_RED"><tgsn> Will you now be able to switch game modes without having to set up a new game?</span>
<Ubi_Palin> You'll be glad to hear that YES, you can switch game modes without having to drop the server.

<span class="ev_code_RED"><UcK|Divine> What is being done to prevent hacking/cheating yet still allow the game to be modded for the community?</span>
<dekew> Well, first of all, we've reworked much of our networking code from the ground up to detect and block potential cheaters. we're also working with several different companies - punkbusters for one - to ensure the online experience will be as cheat free as possible. Also we're working closely with ubi.com to make sure the ranked games that appear online will be legit.

<span class="ev_code_RED"><tgsn> Ghost Recon 2 for Xbox has had a large amount of downloadable content released. Can we expect Lockdown to have a similar amount?</span>
<Ubi_XIII> You can expect a whole lot of downloadable content for XBOX.

<span class="ev_code_RED"><Rishnik> (PC) How much customization can we expect this time around? Although for balance reasons, the one attachment in RvS was a bit limiting. Will we be able to do more to our weapons for RS Lockdown?</span>
<dekew> For PC, we're planning on a weapon attachment system that allows players to choose their own scopes, suppression, and ammo loadout (among others to be determined). We're working on (gasp) join on the fly for PC. We're tired of waiting to the next round too http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED"><[10-D]Lee> Will you respawn or will you have to wait till the next round like in previous rvs games?</span>
<Ubi_Palin> On Lockdown Xbox and PS2 you can respawn in most the game modes. We've got some game modes that don't have respawn, for example Team Survival.

<span class="ev_code_RED"><tgsn> Are there weapons specific to each character type (Xbox)?</span>
<Ubi_Goliath> In P.E.C mode weapon types are restricted by your character class. However it's important to point out that over the course of levelling up you will open up more weapon classes and be able to use almost everything. There are restrictions however. The Commando is the only one who can ever use heavy weapons (we tweaked them alot). If I take the engineer class as an example. He starts off with shotguns however after a few levels he opens up assault rifles. Now the reason behind this is that it helps make every class have a very distinct role in firefights withtout completly removing your freedom of choice on weapons. As you level up your character, more and more choices and tactics open up to you and that's where Rainbow Six Multiplayer becomes unique. Your character will truly be a unique individual that corresponds to your personal preferences in weapons and gear and even look!

<span class="ev_code_RED"><Dunk_UK> How will the clan matches work on Lockdown? Will it be the same as on Black Arrow or is it different at all?</span>
<Ubi_XIII> We made it different on Lockdown by adding a new function called the Squad Skirmish. Basically the idea behind this feature is to give squads a better tool to find other squads to play with.

<span class="ev_code_RED"><UcK|Geforce|TWL> Will they have random spawn like Rogue Spear did?</span>
<dekew> On random spawns - for multiplayer we're giving you the option to choose from several spawn locations. This makes spawn camping much more difficult. I hope that answers your question.

<span class="ev_code_RED"><artofdecay> What aspects has the development team been working on since the delay? Any changes or new features? What are we going to see at E3?</span>
<Ubi_Palin> We've been working hard to deliver a superior quality game that you can expect from Ubisoft. We've put tons of effort on the Multiplayer, making sure it's fun and balanced through all game modes. The Singleplayer experience has been really tweaked, we're sure you'll really enjoy the changes over Black Arrow once you get your hands on the game.
<Ubi_Goliath> One new feature that are we adding for you guys is a HOT new Heart beat sensor. You guys are going to be blown away by this new toy. Its hightech and visually very impressive!
<Ubi_XIII> Don't forget to mention how much stress the HBS does! Use at your own risk!
<Ubi_Goliath> I'm just gonna keep going on new features: we are adding some hand signals when you order your team. They will actually be looking at you when they can so that when you order them to move to an area you will see your hand motion forward. It adds a really interesting touch of realism without crowding the screen too much.

<Ubi_XIII> [ RSFan ] There are currently no plans to develop a version on R6: Lockdown on PSP.

<span class="ev_code_RED">Will the game be lag free?</span>
<Ubi_Palin> With the internet, nothing can be "lag free". However, we've been putting lots of effort on our network code and stability to ensure the best online experience possible.

<span class="ev_code_RED"><Sjors> Will you abandon the game as soon as it's retailed and you've cashed all the money, only flooding it with useless patches which only increase the number of bugs in the game, addressing none of the real issues; just like you did with Raven Shield (PC)?</span>
<dekew> We're working with a completely different technology with Rainbow Six Lockdown PC. We're developing it at Red Storm, where Rainbow Six was born. Many members of the Rainbow Six / Rogue Spear PC team are now members of the Rainbow Six Lockdown team. We're passionate to keep the quality high and we hope you'll see that through the end product. We have full plans of supporting this product as long as you guys continue to support us.

<span class="ev_code_RED"><markymr> Is there a scheduled date for a PC demo?</span>
<Ubi_Kurtis> Not currently, we are however looking into the possibility of a Beta test.

<span class="ev_code_RED"><thrill> Will hand signals be in multiplayer also?</span>
<Ubi_Goliath> Hand signals are in single player only, since there is no team to command in Multiplayer it wasn't necessary.

<span class="ev_code_RED"><Dunk_UK> On the PS2 version I played, throwing grenades required you to select an aiming area. Will this apply on the XBOX version?</span>
<Ubi_Palin> The grenade arc really helps you to know exactly where your grenade will land. There's no more trial and error. You can hold down the "throw grenade" to have the arc appear, or you can simply tap the trigger button to toss the grenade in front of you.
<dekew> Also... we've tweaked the grenades quiet a bit since you've played it http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED">To answer a general question we are getting about the XBOX Single Player mode: Will the game be longer then Black Arrow?</span>
<Ubi_XIII> Yes, it will by A LOT! The XBOX Version will have a total of 14 SP mission and each one of them will span on multiple mission sections (2 to 3 each) with different objectives. As for the PS2 version, it will have a total of 16 SP missions.

<span class="ev_code_RED"><UcK|Divine> Have any measures been taken into account to make the game more "interactive"? Such as moving objects around, etc.</span>
<Ubi_XIII> All versions of R6: Lockdown will present very interactive environments. First of all, we have integrated the Havok physics engine to make the game more challenging and interactive. Challenging: Be careful as you move around the environments. Knocking a pot might alert the AI! Interactive: expect to see items break, be thrown around, fly around during a firefight. We've also made the world more interactive in general by adding different mission objectives and disarming bombs. You'll have to hack computers, shutdown security systems etc..

<span class="ev_code_RED"><BigSM> Will the PC Version HUD will be like we saw in the XBOX and PS2 movies?</span>
<dekew> The PC version is currently exploring several HUD options. We want immersion, but we also want to keep things out of the players way. We're also heavily exploring customization, so you can choose which items to show where. One of the biggest challenges we've had was to bring out the "person" behind the rainbow characters, and i think most everyone will see this immediately when playing.

<span class="ev_code_RED"><Cynu> Will RAINBOW operatives forego protective head and face gear in favor of black knit hats, ala RavenShield Xbox?</span>
<dekew> We've spent alot of time with the characters of lockdown. You'll really be able to differentiate the characters on all versions.

<span class="ev_code_RED"><Kev5890> Will we still get that Xbox Live amazing experience? Because in Rainbow Six 3 for Xbox Live I could play 5 hours a day. But in Black Arrow I cannot play it anymore because it's getting boring.</span>
<Ubi_Goliath> This is where Lockdown will really shine guys. There is so much stuff to do in Lockdown and the game keeps changing as you level up. So even levels are played a little differently as your character changes. You constantly get new gear and new stuff to play with. We really put some thought into giving you guys a game that will keep you entertained on Live for a long time.

<span class="ev_code_RED"><UcK|Defender> Will female character models still have an unfair advantage such as being able to duck behind crates safely without being shot where-as the male model would have his head sticking up?</span>
<dekew> No, the female and male models are very similar currently. All skins are applied to the same model / skeleton, which keeps multiplayer modders from creating any advantages.

<span class="ev_code_RED"><Olpus> There will be a sequel of Lockdown for X360?</span>
<Ubi_XIII> There are currently no plans for a sequel at this time but you can expect Ubisoft to work on a lot of great X360 title in the near future.

That's it guys. I'd like to thank everyone for coming and sorry to those that didn't get their questions answered.

<Ubi_Goliath> Thanks a lot for the questions guys!
<Ubi_Palin> Bye guys! It was a pleasure.

By the way, if you don't get your questions answered, please post them on the Ubi forums in the thread for E3 questions (http://forums.ubi.com/eve/ubb.x/a/tpc/f/8081011862/m/1511019913). I'll be posting that thread so you can ask questions to be answered at E3 and we'll try and get them answered by chasing the devs down with a digital video camera.

Ubi_LumEater
16/05/2005, 08h04
Bonjour à tous!

Voici le compte rendu du chat qui a eu lieu le 12 mai avec les développeurs. Une sélection des questions les plus pertinentes a été faite et ça devrait répondre à beaucoup de vos interrogations, que vous soyez possesseurs PC ou consoles! http://forums.ubi.com/infopop/emoticons/icon_smile.gif
On y apprend notamment pourquoi le jeu a été retardé, que des maps et armes seront exclusives PC (certaines de retour de Ravenshield) et que la version PC utilise une technologie différente des versions consoles.
Attention, le texte est en anglais!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Welcome all to the Rainbow Six: Lockdown Dev chat. At this time I'd like to ask the Devs to introduce themselves starting with XIII.

&lt;Ubi_XIII&gt; Hello everyone, my name is Louis Lamarche, I'm the Producer on Rainbow Six: Lockdown. I've been working at the UbiSoft Montreal studio for over 8 years now. I worked on multiple project that involved everything but more specifically online play.

&lt;Ubi_Goliath&gt; Hey guys, my name is Philippe Therien, I am a game designer out of the Montreal studio and I deal mostly with the Multiplayer aspect of the Xbox Version of lockdown

&lt;Ubi_Palin&gt; Hey guys, my name is JP Cambiotti. I'm a Game Designer in Montreal working on Tom Clancy's Rainbow Six Lockdown. Glad to be here tonight to answer your questions!

Deke Waters from Redstorm will be joining us Shortly.

<span class="ev_code_RED">&lt;SiR|r4ku&gt; Will there be a shop system to buy weapons in the online mode (I hope not) like in CS?</span>
&lt;Ubi_Goliath&gt; Ok basically you will shop for items when you play in P.E.C mode, thats persistent elite creation. We have a quartermaster's shop where you purchase stuff like body armor and grenades. However unlike CS, your gear lasts a while you dont need to buy new stuff every game. Oh yeah one precision on buying gear, you dont have to buy weapons like in CS, those are always free for you to use.

<span class="ev_code_RED">[ mYm|Army ] Will lockdown be out for the xbox 360?</span>
&lt;Ubi_XIII&gt; Ok, to answer this one. There are currently no plans to make Lockdown on 360.

<span class="ev_code_RED">&lt;SiR|r4ku&gt; How many players are suggested for the online mode - 16 or more?</span>
&lt;Ubi_Palin&gt; Rainbow Six Lockdown supports up to a maximum of 16 players per server on the Xbox. We support both dedicated and non-dedicated hosts. (Max players on PC version TBD)

<span class="ev_code_RED">&lt;BigSM&gt; What will be the Game engine for Lockdown PC Version?</span>
&lt;dekew&gt; The PC is using a heavily modified version of the Ghost Recon engine that will take advantage of all the work we've done with GR and GR2 xbox, plus some additional graphics features we're planning

<span class="ev_code_RED">&lt;fleisch_is&gt; Why such a large delay on a product that was meant to have been ready for review in march?!</span>
&lt;Ubi_XIII&gt; Basically because of P.E.C. and other multiplayer modes being a whole game on its own, we wanted to have more time to polish and balance these features. P.E.C. has been a real challenge on XBOX because we didnt want to ruin the 1st person MP experience that we had on R63 and Black Arrow due to balance issues. In other words, a good player thats level 1 in P.E.C. can always handle someone who is level 40.

<span class="ev_code_RED">&lt;Dunk_UK&gt; I'm a huge fan of Rainbow Six 3 and Black Arrow on the XBOX. I attended the UBI day in London earlier this year to preview Lockdown on the PS2, it was great! What I'd like to know is this. On the PS2 version, people couldn't slow walk, has this been taken out of the XBOX version?</span>
&lt;Ubi_Palin&gt; The slow walk is still in there and an integral part of the game system. Slow walking helps you have a better aim. You aren't flailing your gun as much as when you're fast walking.

<span class="ev_code_RED">&lt;tgsn&gt; The question the whole clan want to know is why the big delays?</span>
&lt;Ubi_Kurtis&gt; Simply put, we didn't have the game we wanted to release and took the extra time to put the work into making it the game you all are expecting. We'd rather have you a little ticked off now and loving us later for releasing a great game than rush the game out and have you mad forever.

<span class="ev_code_RED">&lt;SiR|r4ku&gt; Will there be as many weapons in lockdownPC as in Raven Shield?</span>
&lt;dekew&gt; YES! We're planning on bringing back the weapons people loved in RS, and we're working a new batch for Lockdown PC.

<span class="ev_code_RED">&lt;[10-D]Lee&gt; Will there be any extra features for the PC version compared to the xbox ect like more guns ect? Also what Raven Shield maps be used in Lockdown?</span>
&lt;dekew&gt; The PC will have additional / unique maps and weapons not seen on the console versions. As for bringing back some map favorites, we're looking into this.

<span class="ev_code_RED">&lt;tgsn&gt; Will there be any new game modes over Black Arrow?</span>
&lt;Ubi_Goliath&gt; We are bringing back the conquest and retrieval game modes from Black Arrow, however with the addition of the classes and skills system these modes are played with a whole new twist now. The whole character creation / customization system is our new addition for Lockdown.

<span class="ev_code_RED">&lt;Dunk_UK&gt; Can people still leanwalk to make them harder to kill? When they crouch down and do this slowly in one direction (when breaking the lean), it makes it so hard to kill them.</span>
&lt;Ubi_Palin&gt; There was a bug in Black Arrow that made players more difficult to hit while they were leaning. This issue has been addressed in Lockdown. You're still more difficult to hit while creeping around a corner compared to standing out in the open though http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED">&lt;BigSM&gt; Will the PC Version of Lockdown support more than 16 players?</span>
&lt;dekew&gt; We will support at least 16 players. We're looking into the pros and cons of supporting more as I type this.

<span class="ev_code_RED">&lt;tgsn&gt; Will you now be able to switch game modes without having to set up a new game?</span>
&lt;Ubi_Palin&gt; You'll be glad to hear that YES, you can switch game modes without having to drop the server.

<span class="ev_code_RED">&lt;UcK|Divine&gt; What is being done to prevent hacking/cheating yet still allow the game to be modded for the community?</span>
&lt;dekew&gt; Well, first of all, we've reworked much of our networking code from the ground up to detect and block potential cheaters. we're also working with several different companies - punkbusters for one - to ensure the online experience will be as cheat free as possible. Also we're working closely with ubi.com to make sure the ranked games that appear online will be legit.

<span class="ev_code_RED">&lt;tgsn&gt; Ghost Recon 2 for Xbox has had a large amount of downloadable content released. Can we expect Lockdown to have a similar amount?</span>
&lt;Ubi_XIII&gt; You can expect a whole lot of downloadable content for XBOX.

<span class="ev_code_RED">&lt;Rishnik&gt; (PC) How much customization can we expect this time around? Although for balance reasons, the one attachment in RvS was a bit limiting. Will we be able to do more to our weapons for RS Lockdown?</span>
&lt;dekew&gt; For PC, we're planning on a weapon attachment system that allows players to choose their own scopes, suppression, and ammo loadout (among others to be determined). We're working on (gasp) join on the fly for PC. We're tired of waiting to the next round too http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED">&lt;[10-D]Lee&gt; Will you respawn or will you have to wait till the next round like in previous rvs games?</span>
&lt;Ubi_Palin&gt; On Lockdown Xbox and PS2 you can respawn in most the game modes. We've got some game modes that don't have respawn, for example Team Survival.

<span class="ev_code_RED">&lt;tgsn&gt; Are there weapons specific to each character type (Xbox)?</span>
&lt;Ubi_Goliath&gt; In P.E.C mode weapon types are restricted by your character class. However it's important to point out that over the course of levelling up you will open up more weapon classes and be able to use almost everything. There are restrictions however. The Commando is the only one who can ever use heavy weapons (we tweaked them alot). If I take the engineer class as an example. He starts off with shotguns however after a few levels he opens up assault rifles. Now the reason behind this is that it helps make every class have a very distinct role in firefights withtout completly removing your freedom of choice on weapons. As you level up your character, more and more choices and tactics open up to you and that's where Rainbow Six Multiplayer becomes unique. Your character will truly be a unique individual that corresponds to your personal preferences in weapons and gear and even look!

<span class="ev_code_RED">&lt;Dunk_UK&gt; How will the clan matches work on Lockdown? Will it be the same as on Black Arrow or is it different at all?</span>
&lt;Ubi_XIII&gt; We made it different on Lockdown by adding a new function called the Squad Skirmish. Basically the idea behind this feature is to give squads a better tool to find other squads to play with.

<span class="ev_code_RED">&lt;UcK|Geforce|TWL&gt; Will they have random spawn like Rogue Spear did?</span>
&lt;dekew&gt; On random spawns - for multiplayer we're giving you the option to choose from several spawn locations. This makes spawn camping much more difficult. I hope that answers your question.

<span class="ev_code_RED">&lt;artofdecay&gt; What aspects has the development team been working on since the delay? Any changes or new features? What are we going to see at E3?</span>
&lt;Ubi_Palin&gt; We've been working hard to deliver a superior quality game that you can expect from Ubisoft. We've put tons of effort on the Multiplayer, making sure it's fun and balanced through all game modes. The Singleplayer experience has been really tweaked, we're sure you'll really enjoy the changes over Black Arrow once you get your hands on the game.
&lt;Ubi_Goliath&gt; One new feature that are we adding for you guys is a HOT new Heart beat sensor. You guys are going to be blown away by this new toy. Its hightech and visually very impressive!
&lt;Ubi_XIII&gt; Don't forget to mention how much stress the HBS does! Use at your own risk!
&lt;Ubi_Goliath&gt; I'm just gonna keep going on new features: we are adding some hand signals when you order your team. They will actually be looking at you when they can so that when you order them to move to an area you will see your hand motion forward. It adds a really interesting touch of realism without crowding the screen too much.

&lt;Ubi_XIII&gt; [ RSFan ] There are currently no plans to develop a version on R6: Lockdown on PSP.

<span class="ev_code_RED">Will the game be lag free?</span>
&lt;Ubi_Palin&gt; With the internet, nothing can be "lag free". However, we've been putting lots of effort on our network code and stability to ensure the best online experience possible.

<span class="ev_code_RED">&lt;Sjors&gt; Will you abandon the game as soon as it's retailed and you've cashed all the money, only flooding it with useless patches which only increase the number of bugs in the game, addressing none of the real issues; just like you did with Raven Shield (PC)?</span>
&lt;dekew&gt; We're working with a completely different technology with Rainbow Six Lockdown PC. We're developing it at Red Storm, where Rainbow Six was born. Many members of the Rainbow Six / Rogue Spear PC team are now members of the Rainbow Six Lockdown team. We're passionate to keep the quality high and we hope you'll see that through the end product. We have full plans of supporting this product as long as you guys continue to support us.

<span class="ev_code_RED">&lt;markymr&gt; Is there a scheduled date for a PC demo?</span>
&lt;Ubi_Kurtis&gt; Not currently, we are however looking into the possibility of a Beta test.

<span class="ev_code_RED">&lt;thrill&gt; Will hand signals be in multiplayer also?</span>
&lt;Ubi_Goliath&gt; Hand signals are in single player only, since there is no team to command in Multiplayer it wasn't necessary.

<span class="ev_code_RED">&lt;Dunk_UK&gt; On the PS2 version I played, throwing grenades required you to select an aiming area. Will this apply on the XBOX version?</span>
&lt;Ubi_Palin&gt; The grenade arc really helps you to know exactly where your grenade will land. There's no more trial and error. You can hold down the "throw grenade" to have the arc appear, or you can simply tap the trigger button to toss the grenade in front of you.
&lt;dekew&gt; Also... we've tweaked the grenades quiet a bit since you've played it http://forums.ubi.com/infopop/emoticons/icon_smile.gif

<span class="ev_code_RED">To answer a general question we are getting about the XBOX Single Player mode: Will the game be longer then Black Arrow?</span>
&lt;Ubi_XIII&gt; Yes, it will by A LOT! The XBOX Version will have a total of 14 SP mission and each one of them will span on multiple mission sections (2 to 3 each) with different objectives. As for the PS2 version, it will have a total of 16 SP missions.

<span class="ev_code_RED">&lt;UcK|Divine&gt; Have any measures been taken into account to make the game more "interactive"? Such as moving objects around, etc.</span>
&lt;Ubi_XIII&gt; All versions of R6: Lockdown will present very interactive environments. First of all, we have integrated the Havok physics engine to make the game more challenging and interactive. Challenging: Be careful as you move around the environments. Knocking a pot might alert the AI! Interactive: expect to see items break, be thrown around, fly around during a firefight. We've also made the world more interactive in general by adding different mission objectives and disarming bombs. You'll have to hack computers, shutdown security systems etc..

<span class="ev_code_RED">&lt;BigSM&gt; Will the PC Version HUD will be like we saw in the XBOX and PS2 movies?</span>
&lt;dekew&gt; The PC version is currently exploring several HUD options. We want immersion, but we also want to keep things out of the players way. We're also heavily exploring customization, so you can choose which items to show where. One of the biggest challenges we've had was to bring out the "person" behind the rainbow characters, and i think most everyone will see this immediately when playing.

<span class="ev_code_RED">&lt;Cynu&gt; Will RAINBOW operatives forego protective head and face gear in favor of black knit hats, ala RavenShield Xbox?</span>
&lt;dekew&gt; We've spent alot of time with the characters of lockdown. You'll really be able to differentiate the characters on all versions.

<span class="ev_code_RED">&lt;Kev5890&gt; Will we still get that Xbox Live amazing experience? Because in Rainbow Six 3 for Xbox Live I could play 5 hours a day. But in Black Arrow I cannot play it anymore because it's getting boring.</span>
&lt;Ubi_Goliath&gt; This is where Lockdown will really shine guys. There is so much stuff to do in Lockdown and the game keeps changing as you level up. So even levels are played a little differently as your character changes. You constantly get new gear and new stuff to play with. We really put some thought into giving you guys a game that will keep you entertained on Live for a long time.

<span class="ev_code_RED">&lt;UcK|Defender&gt; Will female character models still have an unfair advantage such as being able to duck behind crates safely without being shot where-as the male model would have his head sticking up?</span>
&lt;dekew&gt; No, the female and male models are very similar currently. All skins are applied to the same model / skeleton, which keeps multiplayer modders from creating any advantages.

<span class="ev_code_RED">&lt;Olpus&gt; There will be a sequel of Lockdown for X360?</span>
&lt;Ubi_XIII&gt; There are currently no plans for a sequel at this time but you can expect Ubisoft to work on a lot of great X360 title in the near future.

That's it guys. I'd like to thank everyone for coming and sorry to those that didn't get their questions answered.

&lt;Ubi_Goliath&gt; Thanks a lot for the questions guys!
&lt;Ubi_Palin&gt; Bye guys! It was a pleasure.

By the way, if you don't get your questions answered, please post them on the Ubi forums in the thread for E3 questions (http://forums.ubi.com/eve/ubb.x/a/tpc/f/8081011862/m/1511019913). I'll be posting that thread so you can ask questions to be answered at E3 and we'll try and get them answered by chasing the devs down with a digital video camera.
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SG-1_Sokar
17/05/2005, 03h10
Je dois dire que c'est pas mal http://www.farcry-thegame.com/fr/images/smileys/partyconfetti.gif

Il y en a pour tout le monde, et les questions sont relativement ciblées.

Pesonnellement, j'ai un peu de regret concernant le moteur graphique, et par ce que ca va de paire, avec le system anti-cheat.
Mais par contre, chose intéressante, c'est qu'il y aura des interactivités avec le décor.

Aller, on se retrouve en février 2006 sur Lockdown http://www.farcry-thegame.com/fr/images/smileys/icon106.gif

tKt.Yu
21/05/2005, 15h50
Etrange les dev parlent de la version PC du jeu, mais elle n'est pas annoncée sur PC, qu'en est-il de ça. Si on pouvait avoir quelques infos la-dessus. Merci LumEater

Ubi_LumEater
23/05/2005, 04h06
Hello Grizzli! http://forums.ubi.com/infopop/emoticons/icon_smile.gif

Si bien sûr, la version PC est prévue pour début 2006. Comme ce n'est pas un portage et que le jeu n'utilisera pas le même moteur, ça explique le décalage avec les versions consoles.

Voilà, bonne journée à toi! http://forums.ubi.com/infopop/emoticons/icon_smile.gif

cAMs-Thales
26/05/2005, 10h08
Il faut lire début 2006 http://forums.ubi.com/infopop/emoticons/icon_wink.gif

Ubi_LumEater
27/05/2005, 02h15
Oups, mon doigt a du glisser, merci cAMS! http://forums.ubi.com/infopop/emoticons/icon_smile.gif

j'apporte la modif tout de suite!

BeNxIs-Tireur
29/05/2005, 06h47
Juste une petite question vous savez pas exactement quand il sort ?? http://forums.ubi.com/infopop/emoticons/icon_confused.gif

Ubi_LumEater
30/05/2005, 03h32
pas encore, je vous tiens au courant