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Afficher la version complète : Game Informer - AC Rogue & Unity



Skelface
05/08/2014, 16h26
http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/ubisoft2014/498054860/257-cover-reveal-610-watermark.jpg


The Assassin's Creed series has transported us throughout history, taking us to the the Third Crusade, Renaissance Italy, the American Revolution, and the colonial Caribbean, among many other times and locales. The franchise has also grown into a juggernaut over the past seven years, with annual releases keeping the enthusiasm alive. Over the past four years, Ubisoft has been working on Assassin's Creed Unity, its vision for the franchise on new-gen consoles. The only other entry to have this long of a development cycle was the first game. While Ubisoft is looking forward, it hasn't forgotten the past. Not only has it gone back to the series' roots to reinvent it for the new generation, but it's also filling a hole in its history and storyline with one final last-gen surprise: Assassin's Creed Rogue. This month, we examine both games and the future of the franchise in an exciting double feature with two unique covers.

Chaque jeu a droit à sa propre couverture. Tout d'abord Rogue:

http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/ubisoft2014/498054860/257-cover-reveal-v2-spread.jpg


Rogue places fans in the shoes of a Templar, controlling former Assassin-turned-Templar Shay Patrick Cormac. Employing the popular naval gameplay from Black Flag, you navigate a ship across the frigid North Atlantic. Other locales you visit include the Appalachian River Valley and a reimagined New York. Shay is an assassin hunter who has to be even more clever to outsmart his sneaky foes. This entry takes place during the Seven Years' War, filling in the gap between Black Flag and Assassin's Creed III. We won't spoil much, but it has a crucial link to the Kenway saga. Our exclusive feature gives more insight into Shay, details how the cold waters are different from Black Flag's Caribbean setting, and discusses the tools Shay has at his disposal for outsmarting assassins. The Seven Years' War is part of what lead to France's financial troubles, and it's hinted that Shay has even deeper ties to Unity.

Puis Unity:

http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/ubisoft2014/498054860/257-cover-reveal-v1-spread.jpg


Meanwhile, the new-gen exclusive, Assassin's Creed Unity, follows Arno Dorian on a quest for redemption during the French Revolution. Things aren't black and white for this Assassin, as he's been raised by Templars without knowing it and even falls in love with one, Elise. Ubisoft introduced Elise in a trailer last week, but we have the scoop on exactly who this woman is and her role in the story. In addition, we have new story threads that reveal further what Arno's quest entails, what historical events and people we can expect to see, and how his allegiance to the Assassins complicates matters. Our studio visit to Ubisoft Montreal also provided us insight into how the series' three core pillars – stealth, navigation, and combat – are being completely revamped. We even got our hands-on a cooperative mission. Fans have been begging for co-op, and we detail Ubisoft's creative vision for how it adds to your experience as an Assassin in the crowd.

Nouvelles images et informations tout au long du mois.

Temudhun
05/08/2014, 17h39
Le navire est vachement classe mais je doute fortement que ce soit historique, de même que le fusil qui m'a l'air d'avoir un siècle d'avance. ça m'aurait pas du tout perturbé dans un jeu se déroulant dans un univers totalement fictif, mais là ça fait un peu étrange.

bee61
05/08/2014, 19h38
j'adore la couv' Unity .. cette lumière, cette profondeur de champ

le navire et le fusil m'ont tout l'air de sortes de "customisations" pour plus d'efficacité façon pirates (puisqu'il y aurait de très forts liens avec l'univers de Kenway semble-t'il)

Skelface
06/08/2014, 09h46
Sale copié-collé d'un post sur NeoGAF (http://www.neogaf.com/forum/showpost.php?p=124186013&postcount=1) qui résume toutes les informations de Rogue dans le magazine:


Story
-The game is set between 1752-1761
-The game represents the end the Kenway trilogy and will show the near eradication of the colonial assassins. It also ties into Unity in the final moments of the game.
-Haytham Kenway confirmed to make an appearance and play a role in the story
-You play as an assassin turned assassin hunter named Shay Patrick Cormac
-Shay starts out as a brash young assassin who doesn't take his job series, not because he doesn't believe the cause, but because he isn't wise
-You will be an assassin until a pivotal moment in the game causes Shay to turn sides. According to gameinformer it happens around 1754
-The game takes place during the seven years war

Naval Gameplay<---the thing everyone wants to know about.
-Your ship is named Morrigan
1.It's smaller than the Jackdaw for better navigation in smaller spaces and to help avoid glaciers.
-Thanks to Templar pockets Morrigan has access to experimental weapons, such as the puckle guns, prototype machine guns that can tear enemy ships up in seconds
-Shay's crew can drop and ignite a trail of burning oil. Which can prevent ships from pursuing the player
-Icebergs
1.Icebergs can damage the player's ship
2.Icebergs can be used as cover from enemy fire.
3.Icebergs can be destroyed, which will create ripple waves that disrupt enemy ships
-Assassins can now board your ship instead of the other way around after their defeat you can choose what to do with their ship and crew like in Black Flag
-The "Kenways Fleet" and trade route missions make a welcome return
-With upgrades the player can go through ice sheets to access caves and other hidden areas

General Gameplay Changes and Additions
-Eagle vision is now enhanced, a compass ring will now appear around the player, objectives will be marked, and the ring will turn red to indicate serious threats
-Shay is equipped with an experimental air rifle
1.It can silently shoot out firecrackers, which can be used to distract enemies
2.It's also equipped with a grenade launcher which can shoot out lethal shrapnel grenades, sleeping gas, or berserker gas
-The player will hear whispers when assassins are nearby
-Assassins can air assassinate the player, hide in bushes, and use cover and will hunt the player during the game
-New York has been redesigned to allow for faster and more interesting navigation
-Shay can use new obstacles in the environment to his advantage
1.Barrels carrying lethal poison gas can be punctured with the air rifle to spread a cloud of poison gas into large areas
-Shay can equip a bandana to avoid taking damage from poison gas

Hunting
-Narwhals can be hunted while at sea
-Polar bears are also confirmed

Locations
-The Appalachian River Valley
-A redesigned New York
-The arctic North Atlantic Ocean

Confirmed Side Missions
-Assassin Interception: the player can go to the assassin's iconic pigeon coops to read assassination contracts, by reading these, he can prevent the assassination of his allies by stopping the would be killer
-Templar Control: the player can take over districts like an assassin would, the difference being that he is both improving and worsening the lives of civilians instead of liberating them

General Info
-Assassin's Creed Rogue will release on Nov.11 for 360/ps3
-It is Singleplayer only
-This is the end of the loose Kenway Trilogy, expect major characters from AC4 and AC3 to make an appearance
-This game is being developed mainly by Ubisoft Sofia, the main team behind Assassin's Creed Liberation.

menumaxibestof
09/08/2014, 12h46
Des infos sur Unity tirées du magazine (c'est rempli de spoilers) :


- To join up with a friend the player will you need to initiate a Brotherhood mission on the map by going to the icon or you can invite friends though the menu. The game will then ask if the player and his/her friend want to play the mission together. Then a five-second countdown begins before you start. It's possible to also find "ghosts" of friends who are playing at the same time. If the player's friend is at a joinable part of the game, the player can hop right in, starting from their latest checkpoint.

- The cooperative missions center on the Assassins trying to stop the Templars’ manipulation of the French Revolution. "These are as close as we will get in the game to actually doing stuff for the French Revolution,” Amancio says. "All this stuff is not about Arno's story. It's about the Brotherhood trying to figure out what the Templars are up to."

- Confirmation that Elise is Arno's love interest. In addition, the article states that Elise's father is "the victim of a coup d'état — a shift in power and ideologies in the Templars." Also, Arno will try to track down the man responsible for the death of EIise's father for most of the game. (Note by ATA: this lead us to believe, although it's not confirmed, that Elise's father may be Arno's adoptive father)

- Alex Amancio stated that the French Revolution is the perfect metaphor for this turn in power (in the Templar Order) because “This is when the world became run by businessmen, and not by politics and not by an aristocracy. This coincides with a shift within the Templars. Before, it was like dogma will dictate and rule. If we tell people what to do with strong dogmatic views, they will follow and if they don't, we will beat the s-- out of them, and they will follow". One man will reexamine those views and think that if you give the people what they want, they'll enslave themselves. The new idea, then, is to control them by keeping them busy. Amancio also stated that “It's all linked in history with the last official grandmaster of the Templars. Jacques de Molay. who died in Paris in the middle ages. It's a complex story about that. This shift in power is really the revolution. Somebody is pulling the strings behind the revolution so the Templars can consolidate this new order."

- During the game, Arno will have targets that will resemble those from AC1 for their being iconic: "They're very iconic because we take the time to introduce you to these targets" Amancio says. “The game is called Assassin's Creed, so it's about assassinations; here's the target, here's the background, get to know the target, and then assassinate them. This is something that we steered away from — not intentionally - but I really wanted us to go back to having these iconic targets."

- "Heads will roll" is one of the Brotherhood mission which features Robespierre and the Law of Suspects (http://en.wikipedia.org/wiki/Law_of_Suspects) and in which the player will have to free Paton, a spy who discovered important Templar secrets and shared them with Robespierre, but who was later arrested by him as a traitor. The mission is split into three acts: get the warden's key, find Paton's secret notebook, then save Paton in prison before he gets executed.

- It will be possible to visit Place des Innocents (http://en.wikipedia.org/wiki/Holy_Innocents'_Cemetery). As stated in the article, "The cemetery is overflowing with bones heaped in piles. A central building in the cemetery is overflowing with skulls in the attic. Historically, all the decaying bodies caused such a health hazard in Paris that it led to the creation of The Catacombs of Paris, a network of underground tunnels and caverns that house the remains of millions of people. Although the game predates the catacombs by two years, Ubisoft is including them to provide more stealth opportunities to get around."

- There will not be desynchronizations for being spotted by guards anymore, thanks to the Adaptive Mission Mechanics

- Ubisoft said there can be up to 30.000 people in the crowd

- Amancio stated that the present day part of the story will coincide with the new generations of consoles



https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/p180x540/10450111_535962389838008_2243900880030755263_o.jpg

Source (https://www.facebook.com/AccessTheAnimus/photos/a.368664643234451.1073741825.340276136073302/535962389838008/?type=1&theater)

Skelface
09/08/2014, 13h27
- "Heads will roll" is one of the Brotherhood mission which features Robespierre and the Law of Suspects (http://en.wikipedia.org/wiki/Law_of_Suspects) and in which the player will have to free Paton, a spy who discovered important Templar secrets and shared them with Robespierre, but who was later arrested by him as a traitor. The mission is split into three acts: get the warden's key, find Paton's secret notebook, then save Paton in prison before he gets executed.

- It will be possible to visit Place des Innocents (http://en.wikipedia.org/wiki/Holy_Innocents'_Cemetery). As stated in the article, "The cemetery is overflowing with bones heaped in piles. A central building in the cemetery is overflowing with skulls in the attic. Historically, all the decaying bodies caused such a health hazard in Paris that it led to the creation of The Catacombs of Paris, a network of underground tunnels and caverns that house the remains of millions of people. Although the game predates the catacombs by two years, Ubisoft is including them to provide more stealth opportunities to get around."

Damn, j'ai vraiment envie de voir ça dans le jeu. :eek:

Scans de l'article sur Rogue:

http://i.imgur.com/s8Fspv6.png
http://i.imgur.com/WTjGDa0.jpg
http://i.imgur.com/EjozBpa.jpg
http://i.imgur.com/hXvyHY7.jpg
http://i.imgur.com/WLIZBBH.jpg
http://i.imgur.com/cNN9cLK.png
http://i.imgur.com/kktiUm9.png
http://i.imgur.com/OPQHAv6.jpg
http://i.imgur.com/hEeWWMj.jpg
http://i.imgur.com/aE5uxMu.jpg
http://i.imgur.com/SQE1e5d.jpg

Deux épisodes très prometteurs. http://abload.de/img/laportedvixm.png

Dommage qu'il n'y ait qu'un seul de prévu sur PC (pour le moment).

bee61
09/08/2014, 16h15
oui très prometteurs :)

Rogue pour me faire patienter jusqu'à l'achat d'une PS4 en début 2015 pour the Witcher 3 et Unity, parfait

alléchantes les Catacombes, peut-être l'occasion de retrouver des phases de jeu à la façon des tombeaux et des repaires du loup, miam

menumaxibestof
10/08/2014, 14h49
Des compléments d'informations sur Unity, toujours d'après Game Informer.


- Arno is on a quest for redemption and he joins the Assassins as a means to obtaining it, but he’s not the only one with something at stake. After Arno’s Assassin father is murdered, Elise’s father, who is a Templar, takes Arno in. “He feels [indebted] to Arno’s father, not because he had anything to do with it, but just because of respect for his enemy, so he takes Arno under his wing,” Amancio explained. “But he doesn’t want to corrupt the memory of Arno’s father by making him become a part of the Templars, so he hides the whole Templar thing. Arno has no idea.” Arno and Elise (whose complete name is Elise De LaSerre) will then grow up together and fall in love, without Arno ever knowing that she’s part of the Templars.

- Arno has a sharp wit and is a no-nonsense type, while Elise is more of a free spirit. “She’s that girl when you’re growing up who always gets you into trouble,” Amancio said. The two stop seeing each other for a period of time, but are brought back together when Elise’s father is murdered. “Arno feels responsible for that death, so he tries to figure out why he died and who killed him.” Amancio said. “Elise has the exact same objective, but she has no redemption desire because she doesn’t feel guilty at all. It has nothing to do with her, so all she wants is to do the same thing, but her motivation is revenge: ‘They killed my father, they’re corrupting my order. I need to find who is behind this or why.’ ”

- One of the big dilemmas for Arno is having to choose between duty and love. He must follow the Assassins, but he also loves a girl whose methods for getting answers are very different. “[It’s] the Cornelian dilemma, a very specific form of Catch-22, where you’re forced to choose between love and duty,” Amancio said. “It’s an impossible choice.”

- Arno only has a single hidden blade

- Not everything that can be done in Paris is shown on the map once a waypoint is synched.

- A great part of Unity is about exploration and finding stories. Ubisoft will add many quests that revolve around history and some of its prominent figures. It will be possible to unlock these stories by reading newspapers and finding letters in houses. Once these tidbits are uncovered, a question mark will appear on the map. If the player reaches it, he/she will unlock a bit of the history and culture of the land. Ubisoft used the example of the Marianne, the national emblem of the French Republic.

- Arno will also stumble upon many murders and will meet Eugene Francois Vidocq (http://en.wikipedia.org/wiki/Eugène_François_Vidocq), the father of modern criminology, who will appear as a kid in the game. When the player first meets him, he’s in jail, telling him/her to stick with him and not buy into the corruption.

- The player will be able to customize forearms, legs, boots, chest, hood, and mask. Also, different gear is suited to particular play styles. For instance, one hood might make the player blend faster in crowds, and a belt might impact the amount of items that can be carried. Ubisoft estimates it has over 200 pieces to collect. Arno will have guns at his disposal, but they will alert guards easily and will have a limited amount of ammunitions. Ubisoft also included some long weapons, such as spears, pikes, and staves, so that the player can attack at a distance with more power.

- Because it's possible to now climb in interiors, the player will be able to exploit windows for assassinations.

- If someone in the cooperative group dies, they can be revived, but Game Informer advises to make sure to clear the area first because there will only be a short period of time to revive teammates. If they perish, their wallets will take a hit before they respawn.

-The A.I. is smart and often teams up against the player. The enemies will have have a lot of offensive options and will not be afraid to exploit the bombs at their disposal. There will also be boss battles, which will amp up the tension. “Boss fights are challenging, not because we added some quick-time event, but because we’re using the full extent of the fight system,” said game designer Alex Pedneault. “The enemy can pull off the same moves that Arno can, and it creates a challenge in a good way. Not so people can throw their controllers on ground in frustration, but because it’s something we’ve never had. For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button.”

- The different factions roaming the streets will interact with the player and with each other. Thugs will attack the player no matter what, the police won’t attack unless provoked, and crowds of commoners might lend Arno a hand when you’re in a jam. At the same time, the police will target dissidents, so the player could lure thugs toward the authorities and watch them engage instead of getting his/her hands dirty.

- While Ubisoft is keeping mum about the present-day plot, Amancio did tease that it would coincide with the new generation of consoles. “Our players already read about this stuff and live Assassin’s Creed as if it was part of reality,” he said. “We just want to give them a chance to do it more, to cosplay better, so we decided to make players the main protagonists for the story. We’re removing that Abstergo layer (the "Abstergo Employee character" layer) and you are the protagonist ultimately.” Players will still have a reason to go in and discover Arno’s memories, but it’s ultimately them helping the Assassins. “The present day is what gels everything together and the spread that allows limitless possibilities,” Amancio said. “I think we just need to find its voice, and seriously I think what we did, I strongly believe this is where it has to go, and it has to go even further with other games.” Amancio did not want to spoil much more, but he claimed that the first 20 minutes of Unity will give the player the entire gist of where they’re going. “Those first 20 minutes are cool, and they’re very, very surprising,” he said.

Toujours la même source. (https://upload.facebook.com/AccessTheAnimus/photos/a.368664643234451.1073741825.340276136073302/536547819779465/?type=1&permPage=1)

Skelface
10/08/2014, 15h23
- Arno only has a single hidden blade

Je vois déjà les réactions de certains! http://abload.de/img/mdrmwkqg.gif

Merci Ubisoft. http://abload.de/img/bavegvqg0.gif

Kingme369
10/08/2014, 16h53
- arno only has a single hidden blade


nnnnooooonnnn !!!


Mais sinon le reste est bien ! :)

bee61
10/08/2014, 18h43
Je vois déjà les réactions de certains! http://abload.de/img/mdrmwkqg.gif

Merci Ubisoft. http://abload.de/img/bavegvqg0.gif

mdr aussi .. 1h30 chrono en plein mois d'août re-mdr

quel talent de prémonition (bon c'était facile)

une petite pétition de kikoulols pour fêter ça ?

Kingme369
10/08/2014, 19h22
Ben non mais j'adorais les deux lames, j'aimais bien courrir avec mes lames sorties, me battre avec. Bon c'est déjà bien d'en avoir toujours une :), et elle a une amélioration donc bon, mais c'est peut être pour faire un rapprochement à AC1, car je crois que des informations on été dites comme quoi certaines choses rappelleront AC1.